Dst orange gems11/19/2023 Of course, there's also the 0.02 percent chance of picking one out of a Tumbleweed if you want to spend your time chasing after those. The Construction Amulet should be worn to reduce the necessary Gems and Nightmare Fuel, as the best place to find Orange Gems is inside a dead Dragonfly. Crafted, again, with a Psuedoscience Machine, two Nightmare Fuel, two Orange Gems, and your previously made Walking Cane. If you've got some Orange Gems lying around, why not upgrade the Walking Cane into a Lazy Explorer? It provides the same 25 percent movement buff but with a touch of Telepoof magic. If you're playing as WX-78 and get overloaded by lightning, or Wolfgang when he's mighty, expect breakneck speeds that may be difficult to steer at. Pop yourself on Cobblestone with a Magiluminescence around your neck and a regular character can reach a 95 percent speed boost. They're cheap and renewable, and there are loads of skins to decorate them with. The Walking Cane is an essential bit of kit that every player should keep on them. With two Gold and four Twigs you've got yourself a 25 percent movement bonus with unlimited durability, and half the damage of a Spear. Related: Everything You Need To Know About The Waterlogged BiomeĪround 50 percent of the time MacTusk will drop his namesake Tusk, and there's also a 25 percent chance he'll drop the Tam O' Shanter too. There are a whole heap of strategies to defeat this gang, but a tried and true method involves planting Anenemies around the igloo and revisiting it for loot every three days. Their igloos appear in the same campsites every time, and the MacTusk 'N' Son duo bring with them two Blue Hounds. If the Construction Amulet is equipped this will cut the number of Thulecite necessary, but not the Gem.Įvery year, the MacTusk Hunting Party strolls out into the Constant (who knows where from) and spends Winter tracking down poor, defenceless players. Being a relic from an ancient civilization it is a little costly to craft, putting you back two Thulecite, three Nightmare Fuel, and a Yellow Gem. When stacked with the Walking Cane (or Lazy Explorer) and a Tam O' Shanter the player can run around at a 50 percent speed boost and negate the Sanity drain of most Nightmare cycles in the Ruins. If left in the chest slot it will last one full day, and cost 2.7 Nightmare Fuel to fully charge it. Related: Things We Wish We Knew Before We Started Don't Starve Together If it drops to zero durability it will disappear, so keep an eye on it. Once you've got ahold of a Magiluminescence amulet you shouldn't need to make another, so long as it's refuelled with Nightmare Fuel. The catch is, to make one in the first place you need to be standing next to a Pseudoscience Machine, and they cannot be prototyped. The Magiluminescence Amulet may be the perfect item to take spelunking and into the Ruins as not only does it emit light and a 20 percent speed boost, but it also provides two Sanity gain per minute, and leaves your hand and head slots free.
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